1 using UnityEngine;
2 using
System.Collections;
3
4 public
class LevelScreenBackButton : InputAdapter {
5
6     
public override void OnTouchDown()
7     {
8         
base.OnTouchDown();
9         gameObject.transform.localScale =
new Vector3(0.9f, 0.9f, gameObject.transform.localScale.z);
10         SoundManager.playButtonSound();
11     }
12
13     
public override void OnCheckUp()
14     {
15         
base.OnCheckUp();
16         gameObject.transform.localScale =
new Vector3(1, 1, gameObject.transform.localScale.z);
17     }
18
19     
public override void OnTouchUp()
20     {
21         
base.OnTouchUp();
22         Application.LoadLevel(
"MapScreen");
23     }
24
25     
public void Update()
26     {
27         
if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Backspace))
28         {
29             Application.LoadLevel(
"MapScreen");
30         }
31     }
32
33 }



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