Trò chơi đua xe động vật trong UNITY Engine
114.859 lượt xem;
- LevelScreenBackButton.cs
- LevelScreen /
- AnimalRacing /
- Scripts /
- Assets /
- project /
1 using UnityEngine;
2 using System.Collections;
3
4 public class LevelScreenBackButton : InputAdapter {
5
6 public override void OnTouchDown()
7 {
8 base.OnTouchDown();
9 gameObject.transform.localScale = new Vector3(0.9f, 0.9f, gameObject.transform.localScale.z);
10 SoundManager.playButtonSound();
11 }
12
13 public override void OnCheckUp()
14 {
15 base.OnCheckUp();
16 gameObject.transform.localScale = new Vector3(1, 1, gameObject.transform.localScale.z);
17 }
18
19 public override void OnTouchUp()
20 {
21 base.OnTouchUp();
22 Application.LoadLevel("MapScreen");
23 }
24
25 public void Update()
26 {
27 if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Backspace))
28 {
29 Application.LoadLevel("MapScreen");
30 }
31 }
32
33 }
2 using System.Collections;
3
4 public class LevelScreenBackButton : InputAdapter {
5
6 public override void OnTouchDown()
7 {
8 base.OnTouchDown();
9 gameObject.transform.localScale = new Vector3(0.9f, 0.9f, gameObject.transform.localScale.z);
10 SoundManager.playButtonSound();
11 }
12
13 public override void OnCheckUp()
14 {
15 base.OnCheckUp();
16 gameObject.transform.localScale = new Vector3(1, 1, gameObject.transform.localScale.z);
17 }
18
19 public override void OnTouchUp()
20 {
21 base.OnTouchUp();
22 Application.LoadLevel("MapScreen");
23 }
24
25 public void Update()
26 {
27 if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Backspace))
28 {
29 Application.LoadLevel("MapScreen");
30 }
31 }
32
33 }